![]() ![]() It does not only play piano sounds whenever you tap the ivories. Not only that but Music Tiles 3 plays the original soundtrack-complete with voice and accompaniment. As noted, the songs here are popularized by new artists. What sets the game apart from the other titles is its music selection. ![]() At the end of each round, you will earn points on how well you tap the tiles. ![]() The goal is to reach the end without hitting the white tiles. Players need to tap the black piano tiles and avoid the white tiles-which are actually gradient in color-to keep the music playing. To support future research, we publicly release MusicCaps, a dataset composed of 5.5k music-text pairs, with rich text descriptions provided by human experts.As mentioned, Music Tiles 3 plays the same way as other piano games. Moreover, we demonstrate that MusicLM can be conditioned on both text and a melody in that it can transform whistled and hummed melodies according to the style described in a text caption. Our experiments show that MusicLM outperforms previous systems both in audio quality and adherence to the text description. MusicLM casts the process of conditional music generation as a hierarchical sequence-to-sequence modeling task, and it generates music at 24 kHz that remains consistent over several minutes. We introduce MusicLM, a model generating high-fidelity music from text descriptions such as "a calming violin melody backed by a distorted guitar riff". Denk, Zalán Borsos, Jesse Engel, Mauro Verzetti, Antoine Caillon, Qingqing Huang, Aren Jansen, Adam Roberts, Marco Tagliasacchi, Matt Sharifi, Neil Zeghidour, Christian Frank ![]()
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